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Master of Water

(image)

Master of Water cures friendly units, regenerates himself and moves freely in water. He can slow enemies.

Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.

Advances from: Mage of water
Advances to:
Cost: 48
HP: 58
Movement: 6
XP: 100
Level: 3
Alignment: neutral
IDI8 enlightened_master_of_water
Abilities: cures, heals +8, regenerates
(image)frozen fist
cold
8 - 2
melee
slows
(image)iceball
impact
7 - 3
ranged
magical
slows
Resistances:
blade100%
pierce100%
impact100%
fire100%
cold100%
arcane100%
TerrainMovement CostDefense
Cave-100%
Cave Wall-100%
Chasm-100%
Deep Water160%
Forest-100%
Grassland-100%
Hills-100%
Mountains-100%
Mushroom Grove-100%
Sand-100%
Shallow Water160%
Snow-100%
Swamp-100%
Village-100%